this issue contains
>> Interview: William Kentridge
>> The Legend of Two Islands: Pierre Huyghe
>> Game with Reality: Art and Theater
>> On Stage: Art, Space and Orchestration

>> archive

 


It's Not a Time for Dreaming
Courtesy of the artist and Marian Goodman Gallery.
©Copyright Pierre Huyghe 2004. All rights reserved.

PH: It’s different in the earlier projects, like Third Memory and Snow White. They’re playing a pre-existing scenario that’s interpreted. John Woytowicz in Third Memory originally interpreted Al Pacino from The Godfather, using one of Pacino’s lines to actually rob the bank. The fiction influenced him and then the robbery was televised and became a storyboard for director Sidney Lumet in Dog Day Afternoon, and then I asked Woytowicz to make a film I directed. I’m interested in how the mind embodies these different moments. In the Antarctic project, someone is first an interpreter and then an actor.

There’s a constant process of claiming and reclaiming identity.




It's Not a Time for Dreaming, Courtesy of the artist and Marian Goodman Gallery. ©Copyright Pierre Huyghe 2004. All rights reserved.

PH: It’s a kind of feedback. In Le Corbusier , there’s a parallel story between Le Corbusier and Harvard. They sold Le Corbusier to the Harvard dean saying we don’t have a Picasso in our museum, so we need a Le Corbusier on campus.

The building became a souvenir.

PH: It’s a collage of fragments of modernity.

Was Le Corbusier resentful of the commission?





It's Not a Time for Dreaming
Courtesy of the artist and Marian Goodman Gallery.
©Copyright Pierre Huyghe 2004. All rights reserved.

PH: He was disappointed. He should have done the UN in New York, but it didn’t work out. The Harvard commission was his only chance to do something in the U.S.

Two years later, in 1965, he drowned in the Mediterranean. Again, your work is dealing with error and lack of narrative resolution.

PH: His death marked the drowning of modernity. Le Corbusier died before the building was built, which is why there are mistakes in the building and in the theater where the puppets played. I’m using this gap between what was planned and what was actually realized. I like mistakes. Nothing functions without mistakes. In this last project, the human has been nearly removed. The recent projects are without resolution, I let a question fly around, but I like the fairy tale structure. I’m interested in something that presents a matrix and the idea of return and restarting.




Shooting for "A Journey That Wasn't", Central Park, October 2005
©Copyright Cheryl Kaplan 2005. All rights reserved.

For the Whitney Biennial, you’re creating a multi-part installation and film, having shot on both 16mm and also high definition. This is the first high definition film you’re shooting.

PH: The first part was shot in super-16, a classic documentary. I’m shooting the Central Park ice rink in black with little light, so I need an HD camera that can record in darkness. HD is very interesting.

Are you shooting multiple angles?




Pierre Huyghe working on the storyboard for
A Journey That Wasn't, Central Park, October 2005
©Copyright Cheryl Kaplan 2005. All rights reserved.

PH: Yes, like a sports event. I was planning to have an MC narrate, someone who opens the show and tells what’s going to happen.

Like in vaudeville?

PH: Exactly, or like in classic theater with a voice-over. I’m still thinking about that for the film. The narrator is still very important for me. The narrator is a human with doubts, someone who makes mistakes.

It’s a good thing to be driven in the wrong direction sometimes.

PH: Exactly. Everyone trusts the narrator, but the narrator can be wrong.

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